![]() ![]() The Bosses on the other hand are far too easy, the final Jedi Boss can be killed by just running away and holding fire. These two factors together make for an experience that is way more janky and frustrating (at times) than it should be and knock the game down a few pegs in my book. Not fun, especially as the enemies respawn indefinetly in some areas until you move to the next Checkpoint. Basically, as soon as you get hit once, you are 100% dead. ![]() that knock Jango down, leaving him on the ground for so long that you cant get up before the next explosion hits you. There are several Enemy types that use grenades, rockets etc. This brings me to the next negative aspect: The game is on the brink of being unfair sometimes. In every other combat scenario, the best MO is to hold R1 to auto-target the nearest Enemy in Jangos´ line of sight, which unfortunately makes targeting specific Enemies nigh impossible. I found the only way the game was playable is to not use the right stick at all unless when aiming down the sights - which requires Jango to stand perfectly still. The y Axis works fine but the x Axis is inverted (which can not be changed) and recenters directly behind Jango as soon as you move. The biggest gripes i have with the game are sadly rather big ones: First of all, the Camera is a janky mess. Over the course of the game, Jango visits several planets from the SW Universe, among them Coruscant and Tatooin - all of which have a lot of ramps to slide around in which leads me to believe that Bounty Hunter and Jedi: Fallen Order are secretly part of a Trilogy about sliding through Star Wars Setpieces. The Level Design makes good use of verticality and one Level particular stood out to me, where you scale up a mountainside village while using the Sniper Rifle to clear out Enemies. The game also throws a never ending amount of Enemies in your way so you always have enough targets. It´s also just really cool to roll out of the way of some blaster fire, jetpack over the guys heads and blasting them with the twin pistols. A lot of Reviews from around Release complain about the Jetpack being hard to steer precisely, but i only once had a problem with even the more tricky platforming sections. The aerial combat feels really good and way less janky than i initially feared. Of course, Jango has his trusty Jetpack which enables him to freely fly around the levels and shoot dudes while doing so. Luckily, the Blasters feel surprisingly good to use and work well with the games high mobility. The whole ordeal also exemplifies the main Problem with the games´ Inventory: Everything is circled through item by item with the circle button, making quick swaps between Blasters, Rifles and Flamethrower virtually impossible. The Rewards are miniscule and to even spot the Targets, you have to manually equip the Scan visor, scan them, lasso them and then press triangle button to cash them in. The whole thing was clearly a last second decision though. By wrapping them up with your lasso, Jango can cash them in get rewarded with credits, with which you can then earn some Bonus Artwork. The Scan visor and rope tie into the games´ bounty hunting gimmick: Each level has several NPCs and Enemies that have a bounty on their head. You also get access to a heavy blaster and a sniper rifle later on, although your blasters are so good, precise and quick that any other gun becomes highly situational. Jango comes equipped with his trusty blasters, a flamethrower that is useful against precisely one enemy type, poison darts, his rope and his scan visor. The Gameplay is rather standard early-2000s action game. It´s just a shame that the port is based on the graphically inferior PS2 Version. The graphics are also "okay" for the time, with a really nice Jango Model and generally fine looking levels, especially for the size and verticality of the maps. They even have Temuera Morrison voicing Jango. The Story is actually quite good and in my opinion far better than you would ecpect from a 2002 Movie tie-in. ![]() The same Job is also offered to several other Bounty Hunters, out of which we mainly follow Jangos´ Rival Montross which whom we cross paths several times during the game. The cunning Mastermind that is the Senate has some Problems with the Bando Gora-Gang selling modified Death Sticks (tm) and the whole ordeal is also a Test for finding the best template for his army of early PS2-Era Cgi Clones. ![]() On a Sidenote, Vosa is also the pinnacle early 2000s Design, featuring a full on goth-Bondage Outfit with a leather thong. In short, Count Dooku hires Jango to take out the former Jedi Komari Vosa and the Bando Gora, a cult of force-worshipping criminals that have the tendency to endlessly respawn in places you definetely dont want them to (more on that later). The Game follows Jango Fett in the lead up to Episode II and tells the Story of how he became the Template for the Clone Army. ![]()
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